Teaching UX grounded in real product systems. 10+ years of experience across gaming, enterprise, e-commerce, and edtech.
My teaching is heavily informed by my day-to-day work as a Senior Experience Designer at Electronic Arts (EA) and my past role as an Experience Designer at EY. I bring real-world constraints, complex system design, and data-heavy product scenarios directly into the classroom.
My classrooms are built on project-based learning using real product scenarios. I emphasize critical decision making, trade-offs, and continuous iteration. Currently, I focus heavily on integrating AI tools within UX workflows to ensure students are prepared for the modern industry.
"Calm, empathetic teaching style. Explains concepts in multiple ways and makes it safe to ask questions."
"Thought-provoking exercises and real-world examples make learning immediately applicable."
"Actionable feedback on my portfolio. I felt confident applying to roles."
"Strong ownership of cohorts and excellent student outcomes."
I am actively available for part-time, adjunct, and sessional teaching roles, as well as guest lectures and corporate workshops across Vancouver and remotely.
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